Ed Emberley’s Shake and Make app from Night & Day Studios, Inc., is a fun puzzle app for ages 4-8 (or even adults). It is currently free in the Apple Store.
You start off by choosing your puzzle based on one of Emberley’s simple shape-based illustrations. You are then given 60 seconds to recreate the picture without a pattern to follow. There is a hint available if you are like me and need to see the picture again. While the puzzles look easy, as they are made up of simple shapes, you really test your memory in recreating the shape.
I tried out this app with three of my nieces, ages 2, 5, and 8. It was really too old for the 2-year-old, as her favorite part was moving the pieces around the screen. Unless you were lucky, the pieces did not lock into place in the puzzle shape. The 5 and the 8-year-old really got into it and many times beat me as the adult. I was personally a big fan of the hint button.
While I think that this would be a great app to put on department iPads, there are two issues to consider. First, the app works vertically, rather than horizontally. Second, the puzzle requires you to shake the iPad to start the puzzle. If your department has mounted iPads, then this app is not for you. On the other hand, if you check out or use your iPads in cases where kids can maneuver the iPad, then definitely add this app to your “must check out” pile.
Lisa Mulvenna is the Head of Youth Services for the Clinton-Macomb Public Library and one of the three co-founders of MiKidLib. You can also find her blogging at http://www.lisaslibraryland.blogspot.com or on Twitter at @lmulvenna.
~*~ Little eLit is a collaborative think tank of professionals thinking about the topic of young children, new media, and libraries. Individuals who share their viewpoints, experiences, and presentations in Little eLit blog posts are expressing their personal views and do not represent Little eLit as a whole.
Little eLit regular, Carissa Christner began a new app-based storytime series at the Madison Public Library last month. Read more about it (and learn why it’s called the Supper Club) on her blog here.
I was doing some research recently on what libraries were implementing in the way of new media & kids, and Claire Moore from the Darien Library shared a presentation with me that she had done at the New England Library Association conference in 2012. What’s awesome is that her slide provide a kind of historical backdrop for the kind of work we at LittleeLit are busy figuring out; the hows and whys of emergent media in libraries. Take a look at what Claire put together; much of it still applies, even though the technology itself has moved on since then! Also, I see both Gretchen & Kiera in there! Hi ladies!
Starting this month, the Little eLit book, Young Children, New Media, and Libraries, will be released serially here on the blog. This project has been in the works for a while now, with many contributing authors, and we’re very excited to be sharing it with the library world soon.
The first chapter, which provides an introduction to the concept of new media in librarianship for young children, will be available in PDF format on October 15. New chapters will follow on the 15th of every month until early next summer, when we’ll piece the whole thing together in one volume.
So mark your calendars and get ready for the Little eLit book–part guidebook, part collective exploration–as we continue to venture into what it means to be a youth librarian in the twenty-first century.
Many families are struggling to figure out how to best manage screentime in their own home. The following is a re-post (lack of capitalization included!) from Happy Stuff, which is run by the inspiring Carissa Christner, long-time LittleeLit contributor and soon-to-be trainer. thanks for sharing balancing “screen time” Carissa!
i’ve been thinking a lot about the healthiest ways to incorporate apps and technology into our family life. many parents deal with the issue by setting a daily time limit, and while that seems so nice and tidy and easily quantifiable (there’s even an app for that!), i know that if i were playing an interesting game and i was just about to complete a challenge and someone told me i had to turn the game off right at that moment …. i’d whine and complain and possibly even throw a giant fit too. i would also feel like i had a right to use up every minute of my maximum allowed screen time every day, as though if i didn’t use it all up, i’d be getting cheated out of my rightful screen time.
if the happy family tried that option, i’d spend large portions of my day having conversations about “just 5 more minutes” or “but i’ve only had 25 minutes of screen time!” or “that screen time didn’t count because i didn’t like that game” or “what if i called granna on facetime, would that count?”* and other “referee” questions in which i’d be constantly re-interpreting and re-creating arbitrary rules. that makes me cranky. plus, those questions are not teaching my child the bigger life lesson of how to include technology in a balanced diet of daily activities.
my friend carisa kluver created this wonderful model for teaching kids how to balance their own media diet (follow this link! read the article!), but i found that it was too abstract for me to explain to my 4 year old, so i broke down the first component — balance — into a system that he could understand and for now, i’ll judge the quality and engagement components myself.
Want to learn the details of Carissa’s “balance system”? Read the rest of this post at Happy Stuff!
After many months of planning and creating (and sweating), we now have Early Literacy iPads at the Annapolis Valley Regional Library. Because of limited funding, we have 4 iPads that we are using for this 12-month pilot. 2 of the iPads will be available for check-out for one hour per day IN-LIBRARY only. We are asking that adults check them out on their own library card, but they must have a child between the ages of 2-6 along with them. You can read our iPad agreement here.
Apps on the iPads were chosen to enhance the ECRR skills: Talk, Sing, Read, Write, Play; plus I added “Make” and “ABC & 123” folders as well. The apps that are currently on the iPads are listed on this Pinterest board.
We went with the check-out in-library model for several reasons. We’ve been using iPads in storytimes and programs for over a year now, and one thing we’ve heard is that parents & kids want to spend more time together on the devices. We’ve also heard from teachers and family literacy organizations that many families do not have the money to purchase devices for their kids, but want to know more about how they work and want their child to have access to them before they start school. This model gives them access, on their own schedule, and allows for joint media engagement inside the library. Since we have many small branches, and the iPads can only be borrowed for one hour per day, we feel this provides an opportunity for more people to have their hands on the devices than if we allowed them to be checked out and taken home. (We also kind of hope this model will be less likely to result in loss of our equipment.)
We are placing 2 iPads at a time in the branches, even though we own 4. We are doing this so that every two weeks, the set in the branch can be switched out and refreshed by staff at our headquarters, who are trained to do so. This avoids transport of more equipment, and only a few staff need to know how to do this step. Again, small branches, often with one person on staff at a time, with little time to do extra tasks.
The technical bits are the reason it took us so long to get this running. We are using Apple’s Configurator app to manage the set of iPads. Everyone said it was easy to use, easy to update and refresh the iPads and to add apps. Ok—I’ll say this—yes, it is easy, once you’ve climbed the Mt. Everest learning curve. You have to have a DUNS number, which this small Canadian library system had never heard of, let alone have. Then you have to register with Apple as a business. That’s right, not an educational institution, a business. Then you have to get VPP (Volume Purchase Program) account. Then you have to purchase an app for each device. None of this “sharing on 5 devices” stuff for businesses. The list of steps goes on and on, and you’ll likely need someone with a lot of patience and/or a lot of Apple know-how to get you through it. YouTube is your friend here, because we found lots of solid advice there. Anyhow, once you have it all figured out, yeah, it IS easy. You plug the iPads in, hit refresh, and boom, any changes made by patrons are wiped clean, your iPads are back to exactly the way you want them to be.
So now we have them, just put out in the first branch last week, and we’ll see how it goes. We are trying it for a year, and each of our branches will get the iPads for a month. We may need to tweak things during this time, and we will if we need to. I am looking forward to hearing comments from our branches and seeing how it goes.
Here’s a list of the technology we needed for this project:
- Mac laptop (Configurator only works on a Mac)
- 4 iPad minis
- 4 Kensington Safe-Grip cases
- 4 sets of headphones, 2 sets of splitters
Head of Youth Services
Annapolis Valley Regional Library ~*~ Little eLit is a collaborative think tank of professionals thinking about the topic of young children, new media, and libraries. Individuals who share their viewpoints, experiences, and presentations in Little eLit blog posts are expressing their personal views and do not represent Little eLit as a whole.
Spooky Story Dice from Thinkamingo is a simple app with lots of possibilities for story telling or dramatic play with a spooky twist. It is currently available for $0.99 from the Apple Store.
The app interface is incredibly simple, two black dice with spooky-themed pictures on a wood-looking background. Kids can tap or shake the screen to roll the dice and then create stories based on the pictures on the dice. In the settings, parents can change the number of dice and find helpful suggestions on how to play with the app. The dice feature pictures rather than words, so younger children and those who do not read English will be able to play. While many of the images, such as spiders or robots, will be familiar to kids, some–such as the radioactive symbol–might take some assistance from a grown up.
I tried the app with a group of fourth and fifth graders from the local Boys and Girls Club where we provided a weekly outreach program this summer. Reading scary stories aloud with the kids has been one of the most popular themes each year. After listening to some scary stories, I told them we were going to make up our own. I held the iPad and had kids take turns coming up. Each roll of the dice added a sentence to the story based on the picture shown. In a few instances, we added in lines to help the story move along. The results are below:
Justin is rich, with a bag of gold, and Elijah likes bats. Elijah met a witch, she threw a bomb at him. But, by a stroke of luck, just as a bomb was coming his way, Elijah found a four leaf clover and was saved. He looked up and saw a dragon named Spiderman. Elijah made a stupid potion, Justin cannot read time. Elijah found a ninja, the ninja came with a gear. Then Justin found a skull and a frog. The frog was radioactive. Elijah and the dragon made a drama troupe. The frog was so radioactive he was bigger than the dragon. He pulled his skin off. Justin made a potion, but only had a little bit of time left. The dragon spun a web –Sherlock used his webs to make a knife and kill him. So Justin had put on a mask for Halloween. Then Elijah and Justin became pirates and flew away in a rocket. They became pen pals with a ghost. The End.
As you can see, using the app won’t make expert storytellers out of novices! In the future I might spend a little bit of time talking about the structure of a story first. Then the kids can take turns coming up with a line or two more based on each set of pictures before rolling again. However, the kids did have a lot of fun and the app added something more to the typical everyone-adds-a-line story telling game. A bonus was that it was an app that I could use successfully in a group setting without needing to project the image to a larger screen. I would recommend this for any one looking for a fun spooky story telling game for school aged kids.Naomi Smith is a Youth Services Librarian for the Parkland/Spanaway branch of the Pierce County Library System in Tacoma, WA. She occasionally tweets at @Naomireads. ~*~ Little eLit is a collaborative think tank of professionals thinking about the topic of young children, new media, and libraries. Individuals who share their viewpoints, experiences, and presentations in Little eLit blog posts are expressing their personal views and do not represent Little eLit as a whole.
Remember building with blocks? The best part of all was knocking them down, right? There was nothing quite as satisfying as the crash and scatter of those colorful blocks. Well I just found an app that is almost as satisfying: BridgeBasher by Jundroo LLC, which combines construction, physics, scientific testing, and the pleasure of destruction (iPhone/iPad: $0.99/Android: Free).
The app opens with an offer to provide instructions—always a good thing in my book, as I am not always intuitive about apps. Once you get past that, the app does have an ad for Simple Rockets, the newest app offered by the developer. BridgeBasher is good enough to warrant overlooking this ad, and a button later on that offers the new app.
The next screen shows a picture of a span across a chasm with a grid of dots over it. Lazy clouds float past. Your job is to draw from dot to dot to create a bridge across the chasm. Sounds ridiculously simple, doesn’t it? Well, it is. But the fun is just beginning.
After you’ve created your bridge, you naturally have to test it. After all, the game explains, you can’t really know how much your bridge will hold until it reaches the breaking point, right? Press the arrow key in the top right corner to test the bridge’s strength. You have three testing options: balls, words, and joint weights. If you choose balls, you’ll be adding weighty balls to the bridge with touches until the bridge crashes. Next, try the words (there is another ad button here for Simple Rockets). These words rattle across the bridge like a train, describing the weight that they are imitating (Light, Not So Light, Kinda Heavy, etc). The bridge will flex and bounce, and changes in color will demonstrate the stresses on the bridge and show you the weaknesses until the whole thing dramatically gives way. Next, use a touch to add weights to the joints of the bridge. This will also lead to eventual collapse. Once you’re done with each test, the app gives you a score and a (sometimes snarky) comment about the strength of your bridge. Build your bridge strong enough and the app will tell you to quit wasting time and go do something productive! This was so unexpected that it made me laugh out loud.
After each test, you have the ability to go back in and edit your bridge, strengthening or changing it. The hammer in the top left allows you to remove part of the bridge, or the entire thing. The top left arrow is an undo button, and the list button in the top right corner is your Help, Save, and Load button. BridgeBasher also gives you the option of sharing your bridges with friends so they can destroy them, too. A small button at the top middle gives you the cost of the bridge as you’re building it.
I think this app would be the perfect addition to any elementary- to high school-age program that is exploring the physics of construction. It was certainly addictive enough to keep me playing!
Awnali Mills works in the Children’s Dept. of a public library and she gets the snot scared out of her by sudden loud sounds coming out of apps she’s trying out. She blogs at The Librarian is on the Loose. ~*~ Little eLit is a collaborative think tank of professionals thinking about the topic of young children, new media, and libraries. Individuals who share their viewpoints, experiences, and presentations in Little eLit blog posts are expressing their personal views and do not represent Little eLit as a whole.
There have been a few mentions of media mentors, children’s librarians and LittleeLit on the interwebs recently! Our friend Lisa Guernsey from the New America Foundation wrote about us on the Joan Ganz Cooney Center’s Blog. Please see More than E-book vs. Print: The Concept of ‘Media Mentors,’ Lisa references the article that two LittleeLit Advisory board members, Dr Marianne Martens & Dorothy Stoltz penned in SLJ’s Up For Debate: eBooks feature.
Our friends at the TEC Center also have a new website, which is full of resources and Show me!” videos about best practices for young kids & new media, and LittleeLit is counted among the TEC Center’s friends, right alongside the Fred Roger Center, Children’s Technology Review, NAEYC & others. What an honour!
Here’s Chip’s intro to the new website.
In a conversation on the LittleeLit Google Group about apps to use to show parents how to use apps with their kids, the inspiring Emily Lloyd suggested the following apps. What other apps might work well in storytime? Join the discussion!
- Finger Paint with Sounds (free–also for storytime)
- Lazoo: Squiggles! (free)
- OnceAppon (free–could also use in storytime–could all make avatar together)
- Endless Alphabet (expensive but worth it–also for storytime)
- My A-Z (find under iPhone apps–free–I also use this in storytime)
- Toca Kitchen Monsters (free)
- Toca Tailor Fairy Tales (free)
- Toca Town OR My PlayHome Stores
- Hideout: Early Reading (free)
- Sock Puppets (free, a little challenging at first, but then a lot of fun–can also use in storytime)
- Sago Mini Doodlecast
Edit: Emily says that Sago Mini Doodlecast should be on the list, too, so it’s #11 on this top ten list 🙂
And, if you like felt/flannel boards: Felt Board: Mother Goose on the Loose (free, storytime)