Remember building with blocks? The best part of all was knocking them down, right? There was nothing quite as satisfying as the crash and scatter of those colorful blocks. Well I just found an app that is almost as satisfying: BridgeBasher by Jundroo LLC, which combines construction, physics, scientific testing, and the pleasure of destruction (iPhone/iPad: $0.99/Android: Free).
The app opens with an offer to provide instructions—always a good thing in my book, as I am not always intuitive about apps. Once you get past that, the app does have an ad for Simple Rockets, the newest app offered by the developer. BridgeBasher is good enough to warrant overlooking this ad, and a button later on that offers the new app.
The next screen shows a picture of a span across a chasm with a grid of dots over it. Lazy clouds float past. Your job is to draw from dot to dot to create a bridge across the chasm. Sounds ridiculously simple, doesn’t it? Well, it is. But the fun is just beginning.
After you’ve created your bridge, you naturally have to test it. After all, the game explains, you can’t really know how much your bridge will hold until it reaches the breaking point, right? Press the arrow key in the top right corner to test the bridge’s strength. You have three testing options: balls, words, and joint weights. If you choose balls, you’ll be adding weighty balls to the bridge with touches until the bridge crashes. Next, try the words (there is another ad button here for Simple Rockets). These words rattle across the bridge like a train, describing the weight that they are imitating (Light, Not So Light, Kinda Heavy, etc). The bridge will flex and bounce, and changes in color will demonstrate the stresses on the bridge and show you the weaknesses until the whole thing dramatically gives way. Next, use a touch to add weights to the joints of the bridge. This will also lead to eventual collapse. Once you’re done with each test, the app gives you a score and a (sometimes snarky) comment about the strength of your bridge. Build your bridge strong enough and the app will tell you to quit wasting time and go do something productive! This was so unexpected that it made me laugh out loud.
After each test, you have the ability to go back in and edit your bridge, strengthening or changing it. The hammer in the top left allows you to remove part of the bridge, or the entire thing. The top left arrow is an undo button, and the list button in the top right corner is your Help, Save, and Load button. BridgeBasher also gives you the option of sharing your bridges with friends so they can destroy them, too. A small button at the top middle gives you the cost of the bridge as you’re building it.
I think this app would be the perfect addition to any elementary- to high school-age program that is exploring the physics of construction. It was certainly addictive enough to keep me playing!
Awnali Mills works in the Children’s Dept. of a public library and she gets the snot scared out of her by sudden loud sounds coming out of apps she’s trying out. She blogs at The Librarian is on the Loose. ~*~ Little eLit is a collaborative think tank of professionals thinking about the topic of young children, new media, and libraries. Individuals who share their viewpoints, experiences, and presentations in Little eLit blog posts are expressing their personal views and do not represent Little eLit as a whole.
There have been a few mentions of media mentors, children’s librarians and LittleeLit on the interwebs recently! Our friend Lisa Guernsey from the New America Foundation wrote about us on the Joan Ganz Cooney Center’s Blog. Please see More than E-book vs. Print: The Concept of ‘Media Mentors,’ Lisa references the article that two LittleeLit Advisory board members, Dr Marianne Martens & Dorothy Stoltz penned in SLJ’s Up For Debate: eBooks feature.
Our friends at the TEC Center also have a new website, which is full of resources and Show me!” videos about best practices for young kids & new media, and LittleeLit is counted among the TEC Center’s friends, right alongside the Fred Roger Center, Children’s Technology Review, NAEYC & others. What an honour!
Here’s Chip’s intro to the new website.
In a conversation on the LittleeLit Google Group about apps to use to show parents how to use apps with their kids, the inspiring Emily Lloyd suggested the following apps. What other apps might work well in storytime? Join the discussion!
- Finger Paint with Sounds (free–also for storytime)
- Lazoo: Squiggles! (free)
- OnceAppon (free–could also use in storytime–could all make avatar together)
- Endless Alphabet (expensive but worth it–also for storytime)
- My A-Z (find under iPhone apps–free–I also use this in storytime)
- Toca Kitchen Monsters (free)
- Toca Tailor Fairy Tales (free)
- Toca Town OR My PlayHome Stores
- Hideout: Early Reading (free)
- Sock Puppets (free, a little challenging at first, but then a lot of fun–can also use in storytime)
- Sago Mini Doodlecast
Edit: Emily says that Sago Mini Doodlecast should be on the list, too, so it’s #11 on this top ten list :)
And, if you like felt/flannel boards: Felt Board: Mother Goose on the Loose (free, storytime)
We (Dorothy Stoltz & Marisa Conner) have the honor of sitting on the LittleeLit.com advisory board. This past year – as part of our research for an upcoming book – we have enjoyed talking with many of you about how libraries incorporate play into the environment. Your LittleeLit.com work prompted us to write a chapter on young children and new media in our upcoming book, The Power of Play: Designing Early Learning Spaces. Thank you!! Here are excerpts featuring how to define play and our thoughts on new media as an avenue for play.
Although play is important, it is not an end in itself, or a time for avoiding chores or ignoring others. Play is “a jumping-off place” that can set in motion the possibility of learning. Socrates set the tone for this kind of play in his debate on the virtues of citizenship in The Republic. He asks Adeimantus to reflect on how the serious play of philosophical leaders who encourage original thought compares to the common play among certain tyrannical political leaders who are interested in manipulating and controlling the crowd. Socrates guides his student to think about how a city or society pursuing noble virtues compares to the individual doing the same—that unless play from earliest childhood is noble a man will never become good. Plato likewise engages in noble play through his dialogues with his fellow readers to pursue the knowledge of the “Good.” He distinguishes between good play—that which leads to the good—and bad play—that which diverts the learner from this goal.
Does a computer program undercut the ability of a child to play, by reducing him or her to a mere spectator? Many electronic media applications (apps) are designed for a certain level of interaction. Does an app or computer program become an avenue for play that uses imagination and thinking skills? Does it offer an open-ended activity to engage the child and lead them to higher thinking—or a closed-ended activity that where, once the button is pushed and the red dot gets bigger, there’s no more thinking involved? Can Toca Tea Party, or a similar app, occupy young visitors during busy times in the library until the play kitchen is free for their use?
A computer or a tablet or a smartphone is—when all is said and done—a tool. As with any tool, children must be introduced to computer technology with caution. The key is two-fold – to offer e-books and apps that are age appropriate and high quality, and that appeal to children, and – to enhance the child’s play and learning experience through interactions between grown-ups and young children using technology.
Excerpts from an upcoming ALA Editions book to be released in December 2014. The Power of Play: Designing Early Learning Spaces © Copyright 2014 by Dorothy Stoltz, Marisa Conner, and James Bradberry. All Rights Reserved.
Two of our LittleeLit Advisory Board members, Dorothy Stoltz & Dr Marianne Martens, recently wrote a piece for School Library Journal based around the theme “Are Ebooks Better than Print Books?” (which is a bit like saying “Are puppets better than shakers in storytime?” since they serve different purposes),
Dorothy & Marianne’s article is entitled Ebooks Enhance Development of the Whole Child, and Kathy Kleckner wrote The Book Is Far Superior to the Ebook for Early Literacy. What I like about these articles is that we often agree much more than we disagree, however much we try to polarize the issue further.
People come first, technology comes second.
Read both articles on SLJ’s Up for Debate .
We’ve known for a long time that Toca Boca apps are great for encouraging open-ended play for preschoolers. With Toca Town, it’s as if the geniuses behind all those apps put their heads together and created an app where all those worlds meet. The result: endless possibilities.
In Toca Town, preschool and kindergarten children who are starting to learn about community helpers can touch and interact with community helpers in a wide variety of settings. They can choose and purchase groceries from the store, visit the police station and pose the inmate for silly mug shots, have a picnic in the park, stop by a restaurant for some spaghetti, or even help the chef to cook it. Then they can stop by their house to watch TV or have dinner. Leaving one place and entering another is very intuitive; inside every room there’s a door icon at the top that will let the child enter and the home screen shows all the places they can tap to explore, bouncing to the music. Children can also fill each scene with as many characters as they like, by tapping the yellow sign at the bottom right that brings up all of the people. Anything that is in a character’s hand when you leave them in one place, can be brought with them to another place this way. So your character can pick up some money from home, go to the grocery store with the dollar bill in her hand, and buy something.
As with other Toca Boca apps, objects interact with other objects and other places. A character who is tapped while sitting on the toilet will make funny toilet sounds. An item placed on the gift wrapping shelf at the store will magically acquire pretty paper and a bow. Put a guitar in a character’s hand, and he will start to play it. Want that character to leave the restaurant and visit the park? Just go to the park, and select that character—he’ll still have his guitar with him.
I like the wide range of possibilities with this app and the fact that it has a variety of settings that children love to play—police stations, grocery stores, restaurants, and homes. The app allows for a lot of creativity, discussion, and imagination.
Toca Town by Toca Boca, $2.99, iOS, Google Play and Amazon
AnnMarie Hurtado is a youth services librarian with Pasadena Public Library.
Little eLit is a collaborative think tank of professionals thinking about the topic of young children, new media, and libraries. Individuals who share their viewpoints, experiences, and presentations in Little eLit blog posts are expressing their personal views and do not represent Little eLit as a whole.
Carisa Kluver and I co-wrote a chapter for Technology and Digital Media in the Early Years: Tools for Teaching and Learning, edited by our friend & mentor, Chip Donohue. We’ll be presenting on the book at the NAEYC annual conference in Dallas in November. I hope to see many other librarians there!
Here’s the blurb:
A Co-Publication of Routledge and NAEYC
Technology and Digital Media in the Early Years offers early childhood teacher educators, professional development providers, and early childhood educators in pre-service, in-service, and continuing education settings a thought-provoking guide to effective, appropriate, and intentional use of technology with young children. This book provides strategies, theoretical frameworks, links to research evidence, descriptions of best practice, and resources to develop essential digital literacy knowledge, skills and experiences for early childhood educators in the digital age.
Technology and Digital Media in the Early Years puts educators right at the intersections of child development, early learning, developmentally appropriate practice, early childhood teaching practices, children’s media research, teacher education, and professional development practices. The book is based on current research, promising programs and practices, and a set of best practices for teaching with technology in early childhood education that are based on the NAEYC/FRC Position Statement on Technology and Interactive Media and the Fred Rogers Center Framework for Quality in Children’s Digital Media. Pedagogical principles, classroom practices, and teaching strategies are presented in a practical, straightforward way informed by child development theory, developmentally appropriate practice, and research on effective, appropriate, and intentional use of technology in early childhood settings. A companion website provides additional resources and links to further illustrate principles and best practices for teaching and learning in the digital age.
Here’s our description:
How do we help learners of all ages stay curious, develop their passions, immerse themselves in learning? Welcome to the library. Libraries are the informal learning space that encourages exploration and discovery and librarians lead in creating new opportunities to engage learners and make learning happen. Libraries are the incubation space to hack education; to create new paradigms where learners own their education, librarians mediate learning, and learning outside school walls is legitimized.
Voting info is as follows:
Community voting accounts for 30% of the final score for your session proposal. Remember, this is not a popularity contest, but an opportunity to demonstrate your ability to engage a community. Another 40% is contributed by the SXSWedu Advisory Board, and the remaining 30% is from SXSWedu staff evaluation.
Public voting will open at 10AM Monday, August 11 and close at midnight Friday, September 5.
As far as children are concerned, dinosaurs are right up there with pony rides, no bedtime, and unlimited ice cream. So naturally, you’ve gotta do dinosaur story times. And what could be better than an app that shows these amazing creatures in action? Not much. In my story time last week, the app BBC Earth: Walking with Dinosaurs made them come to life and the children went nuts.
The home page of the app has three different options. “Features” provides different screens with general information about dinosaurs and their environment, the different periods (Jurassic, etc.), famous discovery sites, how fossils are formed and excavated, and divisions of dinosaurs. “Dinosaur Hunters” offers a roll call of famous dinosaur hunters with portraits of them and short biographies.
The really fun option, and what I used in story time, is simply titled “Dinosaurs.” Pictures of dinosaur species float above a landscape in alphabetical order. These can be scrolled through and tapped on. Once a dino is chosen, a new screen is presented in which that dinosaur is shown walking along, looking around, and making noise. On the right side of the screen is listed the name and pronunciation, what the name means, and a brief overview of the dinosaur. A touch on the speaker button activates a narrator who reads the information to you—helpful for young users. Another button allows you to share the information on the slide either by email or Facebook. If you tap on the dinosaur, the information disappears, while the creature remains, trotting along in a darkened landscape. A swipe takes you to the next dinosaur in the alphabet, or a tap brings the information back.
Touching the button on the center bottom takes you to a 3D 360° view of the dinosaur with more detailed information about it. A tap on the magnify button or the dinosaur allows you to see even more detail. Some expansions even show the dino eggs, or prey, or the creature defending itself or attacking other dinosaurs. These screens didn’t always respond readily, but a swipe to another screen and back seemed to fix the problem.
For my story time, I had set up the app to Carnotaurus so that he was already on the screen when I opened the iPad. I had blanked the information and just had the dinosaur walking and making noise. Ho-boy! The kids were thrilled and the chatter exploded. I made everyone sit down and then I brought up the information with a tap and read the name to them. Then, I swiped to Ceratosaurus, then Citipati and finally, Coelophysis. The kids weren’t even close to being done looking, but the storytime needed to move along. Normally, I would have let the kids play with it during playtime after stories, but it was our craft week. I may bring back the app after another storytime and let the kids play then.
As mentioned, there’s one spot where the screens don’t respond like they should, and although you can see the dinosaurs clearly and everything is readable, I disliked that the screens and backgrounds were all so dark—but that’s a personal preference. The app might feel scary for some younger users because of the realistic movements and sounds, but my preschoolers did just fine. You get a whole lot of app for $4.99, and I managed to download it for free during one of the promotional times, so it was an even better deal. An ideal app for dinosaur lovers of all ages.The Librarian is on the Loose. ~*~ Little eLit is a collaborative think tank of professionals thinking about the topic of young children, new media, and libraries. Individuals who share their viewpoints, experiences, and presentations in Little eLit blog posts are expressing their personal views and do not represent Little eLit as a whole.
I have a somewhat tech based program one hour program I offered today for those who provide programs for older children and teens with autism. I have a small but strong core group who communicate mainly through iPads and communication devices.
We start our day off with a brief demonstration of what we are doing that day. I place picture signs on our felt board. Our schedule remains the same: Crafts, followed by movement activities, then books.
Each session, I hook my device (phone or iPod) to a CD player to play background music based in part on the special interests of participants. Yes, my playlist includes Shakira, Toy Story, Barney, the Wiggles and Katie Perry.
This week, our craft was decorating iPad covers that I had purchased inexpensively at our local dollar store using dollar store stickers and left over duct tape.
Our movement game was app-themed. Because half of the group loves Toy Story, I designed a real life version of the app Smash It. In the app, Buzz throws objects to knock aliens off of block towers. In real life, I taped pictures of aliens to shirt-boxes that were left over from another craft, and left over boxes from book shipments. With each successful ‘knockdown’ an additional level is added to the tower to increase the difficulty in knocking it over!
I must admit that most of the success of the one hour program was due to the initiative of the mentor that accompanied each teen incorporating him or her into the activity.
Moose Jaw Public Library
MISt, University of Toronto